Extended Name: Aalborg Universitet

Country: Denmark

Website: www.aau.dk

The Multisensory Experience Lab (ME-Lab) is based at Aalborg University Copenhagen. Our work is centered on the use of multisensory technologies (e.g., virtual and augmented reality) and falls into three broad categories:

  • Basic research: We aim to improve multisensory technology and understand its users (e.g. perception, cognition, and affect).
  • Applied research:  We aim to assist and empower specific user groups by means of multisensory technology.
  • Art and culture:  We aim to explore new forms of artistic expression and preserve cultural heritage using multisensory technology.

You can read more on: https://melcph.create.aau.dk/ 


Ali Adjorlu

Ali Adjorlu is a postdoctoral researcher at Aalborg University in Copenhagen. He did a PhD on how virtual reality can be used to teach social- and daily living skills to children and adolescents with autism spectrum disorder (ASD).

In close cooperation with teachers and psychologists working with children and adolescents diagnosed with ASD, he designed and developed several VR interventions to train skills required for independent adulthood. These interventions addresses social- and daily living skills such as shopping, safe street crossing, money management, turn-taking, sharing, disruptive classroom behavior, and social anxiety. 

More details about these intervetions can be read in his publications and PhD dissertation found at: https://vbn.aau.dk/da/persons/126473 

Rolf Nordahl

Rolf Nordahl is Associate professor in media technology at Aalborg University and co-director of the multi sensory experience lab together with Stefania Serafin.

His PhD thesis defended in 2010 explored presence in interactive virtual environments.

He has been involved in several European projects including the EU funded project Natural Interactive Walking, exploring how to allow to experience VR by real walking.

His interest in VR started in 2005 when he was involved in the EU funded project BENOGO (being there without going), where visually and sonic scenes were captured in real places, and delivered thought head mounted displays. His research lies within presence and interaction in VR, cinematic VR and evaluation techniques for VR. Read more: https://vbn.aau.dk/da/persons/110939